We’ve all been there. You’re setting up an ambush on the enemy team. You’re waiting for them to just pass the corner so you can jump on them… only to be hit by a skillshot and murdered viciously. “But this wasn’t warded – how did they see me?”, you might ask. Well, thanks to a previous system there were often tons of cases where ‘line-of-sight’ (as we think of it) wasn’t giving both of you a fair deal. We’re changing some vision rules under-the-hood to clean up these interactions to let our sneakier, more devious players run free.